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Weapon proficiency is the skill you use for any weapon. Firearms replace Crossbows in With Fire & Sword, but function in the same way. Using a weapon will increase its related proficiency.Ĭertain throwing weapons can be used in melee in Warband these weapons are usually weak in melee with a very short reach compared to their dedicated melee counterparts. Polearms can be one- or two-handed but are considered their own weapon class. The three melee proficiencies covers the use of swords, axes, spears, maces, etc.
Crossbows (or Firearms in With Fire & Sword). Weapon Proficiencies are the player's ability to use specific weapons. The players clan name will be his last name.An example of Proficiencies in Mount&Blade. (Note: The tooltip for Clan Tier 2 says "Eligible to create a Kingdom", but the quest actually requires Tier 4.)
Can create your own Faction (as part of the Dragon Banner quest line).
Party size is increased by +15 for every party in the clan. Note: if a Role is not assigned to anyone, the bonus will depend on the party leader who will receive skill experienceĬlans, both the player character's and NPC clans, are categorized into tiers. Quartermaster : Increases the troop size cap based on steward levelĪpplies their healing benefits from the surgeon skill to the party Scout : Scout skill will apply to the party, giving a bonus to your parties ability to spot units at greater distancesĮngineer : Will allow the party to build siege engines faster as well as producing siege engines of higher difficulty provided the assigned companion has correct perks unlocked at engineer skill (Requires verifying) Clan members as party leaders hold all roles. Clan members as party members (companions) can only be assigned (and hold) one role. The party leader can hold any roles that have not been assigned.
The player or their companions can be selected in key roles that will help utilize their skills in the party.